Helldog Novice
Nombre de messages : 16 Date d'inscription : 31/08/2008
| Sujet: Beta E13: les pouvoirs Ven 10 Oct 2008, 23:53 | |
| Voici les premières info sur "Shield": - Citation :
- Deflection: Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your iron clad defenses tend to do less damage. While Active Defense is active the user will gain defense to Melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Battle Agility: Your incredible reflexes allows you to position your shield to deflect incoming ranged damage. While deflection is active you will benefit from increased ranged and aoe defense as well as some moderate protection from Defense debuffs. Recharge: Fast.
Phalanx Fighting (Woo!) Fighting near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
-Feedback, punctuation missing between defense and this bonus.
Active Defense: When you activate this power it grants you protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. Recharge: Very long
Feedback: ...isnt repel and KB the same thing?
Against All Odds: The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe to toe with you in combat will grant you a damage bonus. THe first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your sheild deflects a portion of their damage. Recharge: Slow
Grant Cover: You are able to use your sheild to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Recharge slow
-Feedback, is it teammates or team mates?
Sheild Charge: You can throw all of your might behind your sheild and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes in a long cone in front of you, most foes that are struck by your sheild charge will be knocked down. Damage: Superior Recharge: Very Long
True Grit: Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy, and toxic damage sources. THis power is always on and costs no endurance.
One witht he shield. When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Sheild costs little endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of endurance. Note:That One with the Shield is unaffected by Attack Rate changes. Recharge:Very long Source. Et ici les images. Have Fun . | |
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